Crisis committees in Model UN: directives, crisis notes and the backroom

A crisis committee gives you a character and a story that keeps changing. The crisis staff, called the backroom, send updates that change the situation, and you answer on two tracks: directives the whole committee debates and votes on, and crisis notes you send alone in your character's name. This guide shows you how to write both, how the backroom reads them and how a crisis builds from the first session to the last.

The crisis committee page explains the format and lists the conferences that run one. If you have never sat in a committee, start with your first MUN conference.

Two tracks: the front room and the backroom

What happens in the room, what happens behind it, and the four kinds of paper you send.

The front room is the committee you sit in. At many conferences it debates fast, often in one long moderated caucus, and acts through directives. The backroom is the crisis staff, out of sight. They read everything you send, decide how the world reacts and announce the result as a crisis update, which can arrive at any moment. Story time usually runs faster than real time, so one session can cover weeks.

What you can send, and who sees it
PaperWho writes itWho sees itWhat it does
DirectiveSponsors in the committeeThe whole roomOrders an action once a majority passes it
Crisis noteYou alone, as your characterOnly the backroomUses your own powers, often in secret
CommuniquéThe committee or one characterIts recipient, and the room if the committee sends itCarries a message to another government or group
Press releaseThe committee or one characterThe public in the storyShapes what the story's public believes

Conferences name these papers differently: some call every private action a directive, others call crisis notes personal directives or portfolio requests. Some high school conferences run crisis as a Security Council debating an emergency by resolution, with no private notes at all, so read your conference's crisis rules before the first session.

Exercise

Directive or crisis note?

You are the Minister of Energy in a cabinet crisis. You want to move part of the ministry's fuel reserve to a depot only you control, before the rest of the cabinet notices. What do you send?

  1. A A directive, signed by as many ministers as you can find
  2. B A press release announcing the move
  3. C A crisis note to your deputy, with exact quantities, a place and a cover story
  4. D A communiqué to a neighbouring government
Hint 1

Who must not find out, and which paper do they never see?

Show the model answer
  1. A A directive, signed by as many ministers as you can find Wrong The whole room debates and votes on a directive, so the cabinet would notice at once.
  2. B A press release announcing the move Wrong A press release tells the whole story world, the opposite of what you want.
  3. C A crisis note to your deputy, with exact quantities, a place and a cover story Right Only the backroom sees it, the move uses your own power over the reserve, and a cover story, such as logging it as cyclone relief, keeps it from leaking.
  4. D A communiqué to a neighbouring government Wrong A communiqué leaves the room, but it does not move your ministry's fuel.

A crisis note. The move is secret and uses powers your seat already has, which is what crisis notes are for. It also needs a cover story: a minister quietly moving fuel while hospitals run dry is exactly what the backroom leaks next. A directive would put the plan to a vote in front of the people you are hiding it from.

Check your answer

Writing a directive that passes

Short, exact and about one thing: a directive is an order, not a resolution.

A directive is an order the committee gives as a body. Like a draft resolution, it carries sponsors and signatories, but it has no preambulatory clauses, and it usually passes with a simple majority.

  • One issue per directive. A directive that sends troops and raises a tax loses the votes of everyone who opposes either half.
  • Exact details. Say who acts, how much, where, by when and who pays.
  • Build on what came before. Refer to earlier directives by number, so the backroom sees a plan.
  • Every word counts. Vague text lets the backroom choose the outcome, and it will choose what makes the best story: send “the navy” without a destination, and it may sail somewhere you did not mean.

The scenario below is invented: a cyclone has cut the road north on the island of Marenland, and the hospitals there are running out of generator fuel.

A directive in a cabinet crisis
  1. TitleDirective 1.3: Emergency fuel for the northern hospitals
  2. SponsorsMinister of Energy, Minister of Health
  3. SignatoriesMinister of Finance, Chief of the Coast Guard
  4. 1Instruct the Ministry of Energy to release 40,000 litres of diesel from the national reserve at Port Calder, placed under cabinet control by Directive 1.1, to the three hospitals in the northern province within 24 hours.
  5. 2Instruct the Coast Guard to carry the fuel on two vessels and return them to Port Calder once it is delivered.
  6. 3Instruct the Ministry of Finance to pay for the transport from the emergency budget, up to 2 million marks.
  7. 4Instruct the Ministry of Health to report each hospital's fuel stock at the start of the next session.

Each clause names who acts and what they do, and together they say how much, where, by when and who pays, so the backroom has nothing to guess. The first clause builds on an earlier directive, and the last sets up the next step: the report gives the cabinet a reason to act again.

The two tracks work best together. The Minister of Energy who sponsors Directive 1.3 saves the hospitals in public; in a crisis note, the same minister can keep part of the reserve in a depot only the ministry controls. By the third session the cabinet depends on that fuel, and the minister's next directive has the votes it needs. A directive that puts your own ministry in charge of a task force does the same in the open.

Crisis notes: acting alone

One goal per note, every detail the backroom needs, in your conference's format.

A crisis note is where your character chases their own goals, using the powers and contacts of their seat. The backroom reads it, plays whoever you wrote to and answers.

  • Follow your conference's format. Many expect a letter in character to a person in the story, such as your deputy or a banker; others want a plain note to “Crisis”. Either way, the backroom should understand what you want in 30 seconds.
  • One goal per note, with its steps. A note that only asks for something tiny is easy to miss in a pile of hundreds: give the goal, the steps and what happens if a step fails.
  • Answer who, what, where, when, why and how. A note the backroom must guess at gets a vague answer or none.
  • Say how you keep it quiet if it must stay secret, and what the person gets for helping.
  • Number your notes and refer back to earlier ones and their replies: “Following my note 4 and Friday's front page, I need ...”.
A weak crisis note
  1. ToCrisis staff
  2. NoteThe Minister of Energy wants public support and uses the media to get it.
The same move as a strong crisis note
  1. ToTomas Reyes, editor of the Calder Herald
  2. FromMinister of Energy
  3. NoteTomas, the first fuel tanker reaches Northern Hospital at 6:00 on Thursday. Send a photographer to the hospital gate and run the picture on Friday's front page. In return, you get my first interview since the cyclone, on Saturday. Do not say the information came from my office.

The weak note names nobody who can act, asks for nothing specific and gives the backroom nothing to write. The strong one is a letter in character; at a conference that wants plain notes to “Crisis”, the same details still make it work.

Exercise Timed: 300 seconds

Rewrite a weak crisis note

You are the Minister of Energy in the Marenland cabinet, at a conference that wants crisis notes written as letters to people in the story. Rewrite this note so the backroom can act on it. Give yourself five minutes; in a busy session you may have only two or three.

  1. ToCrisis staff
  2. NoteI want to find out what the Minister of Defence is planning.
Hint 1

Who in the story could find out for you?

Hint 2

Say where and when they should report, what they get for it and what happens if they are seen.

Show the model answer
  1. ToAna Ruiz, my former aide, now on the Minister of Defence's staff
  2. FromMinister of Energy
  3. NoteAna, find out what the Minister of Defence is planning: who they have met since the cyclone, and whether any coast guard ships or troops are moving. Tell me in person at my office at 21:00 tonight, not by phone. If anyone asks why you came, you were collecting your old files. Your old post at the ministry is yours again when this is over.

The note goes to someone who could find out, says exactly what to find out, sets a time and place to report, has a cover story and gives Ana a reason to help. It asks rather than tells, because the backroom decides what the Minister of Defence has done. Ana is a contact the note invents: in a fictional crisis many backrooms accept a modest one like her, but in a historical crisis, or if your background guide names no such contact, spend your first note recruiting one. The backroom can answer with a scene: Ana's report, or Ana getting caught.

Check your answer

Portfolio powers: what your seat can do

Your office sets what you can do alone; research it, and ask the dais when unsure.

Your portfolio powers are what your position lets you do without asking the room: a finance minister moves money, an interior minister commands the police, a general commands troops. The backroom has the final say on what your seat can do, and many background guides list each character's powers.

Research the office as well as the person: biographies, memoirs, the law that sets out what the office can do and what holders of that office did in real crises. In a real-world crisis, the backroom uses the same history to judge whether your note is believable. Note your personal resources too, such as money, family and the people who owe you favours, which are separate from your official powers. The research guide lists where to look.

If your background guide lists no powers, ask the dais before the conference, and say in your position paper what you assume your office can do. During the session, when you are not sure a power is yours, send the dais a note and ask before you build a plan on it.

In a Security Council crisis

Here the Security Council's powers belong to the committee, not to your seat, and it usually acts by resolution rather than directive. Under Chapter VI of the UN Charter it starts with peaceful settlement, calling on the parties to negotiate. Under Chapter VII, it can decide that a threat to the peace exists (Article 39), order measures without armed force, such as sanctions (Article 41), and, if it considers those would be inadequate or have proved inadequate, take action by air, sea or land forces (Article 42).

A resolution passes when at least nine of the fifteen members vote yes and none of the five permanent members, China, France, Russia, the United Kingdom and the United States, votes no. A no from a permanent member is the veto. In many Security Council crises you also send notes as your own government, moving ships or recalling an ambassador, and when a veto blocks the Council, that track often decides the committee.

What the backroom does with your notes

It reads everything, answers in character and builds many updates from what you sent.

The crisis staff read every directive and note and decide what happens next. A reply to your note can grant it, grant part of it or refuse it, and some notes get no reply until an update shows the result.

A refusal tells you something: the move was too big for this point in the story, outside your powers, or missing details the backroom needed. Make a smaller move, add the detail, or ask what your character would need first. If the same plan keeps coming back refused, it does not fit the story: change the plan, not the wording.

Many updates come from what delegates sent, so read each one for its cause. An update about a leaked document may be the backroom's answer to someone's note, and the delegate who figures out whose note it was knows where the next fight in the room will be.

How a crisis builds over the conference

Gather resources early, test them in the middle and make your big move before the final session.

Many crisis committees build like a story in three acts, and your notes should follow the same shape.

  1. Early sessions: gather what you will need later, such as money, people, information and allies in the room, with small notes the backroom can easily grant.
  2. The middle: test your plan on a scale the backroom can accept, such as one deal or one arrest, and learn how it responds.
  3. The second-to-last session: make the big move your earlier notes made possible. Many backrooms write the final session themselves, and awards are often decided during or just after it, so a move sent in the last half hour may never get a reply.

A delegate who stages a coup in the first hour has nothing to build on and is usually refused. One who has spent two days placing allies and money can ask for a great deal late in the conference, and the backroom has good reason to say yes.

Joint crisis committees

Two or more rooms play opposing sides of one story, and news between them arrives late.

In a joint crisis committee, two or more committees play opposing sides of the same scenario in separate rooms, such as two governments close to war. The crisis staff of all the rooms run one story together, and what the other room does reaches you through crisis updates, often late or incomplete.

Never assume you know what the other side has done. Plan for more than one move they might make, use notes to gather information about the other room, and keep your plans to yourself: a character in your own room may have friends on the other side.

Communiqués and press releases

Speak to the story's world in public only when your plan needs it.

A communiqué carries a message to someone outside the room, and the backroom answers for them. A press release speaks to the public in the story, so every other character can react to what you announce. Use one when public opinion matters to your plan, for example to calm a panic or to put pressure on a government, and not as a routine: each one tells your rivals what you are doing.

For the tone of a real announcement, read the Security Council's press statements on the UN's meetings coverage site. A press corps, where a conference runs one, reports on your committee too.

Historical crises: when you know how it ended

Know the history up to the start date, nothing after it, and expect the story to change.

In a historical crisis you play a real person at a real moment, and the committee may take the story where history did not go. Know what happened up to the committee's start date, because the backroom uses it, and nothing after it: your character cannot know how the crisis ended. A delegate who argues from hindsight, such as “the Soviets will back down”, loses the chairs' trust.

The Cuban Missile Crisis of October 1962 ended on both tracks at once. In public, the UN's Acting Secretary-General, U Thant, asked the Soviet leader, Nikita Khrushchev, to keep Soviet ships away from the US naval quarantine around Cuba for a limited time, and President Kennedy to avoid a confrontation at sea. Both agreed, which gave the two leaders time to talk. In private, the President's brother, Attorney General Robert Kennedy, told the Soviet ambassador that the United States would soon remove its missiles from Türkiye, on condition that this was never part of the public deal. On 28 October, Khrushchev announced that the Soviet missiles would leave Cuba; the US missiles left Türkiye in April 1963.

That is a directive and a crisis note in one weekend: a public offer the whole room can vote for, and a private concession that gives the other side a reason to agree, kept quiet so neither side looks weak.

Common crisis mistakes

The habits that get notes refused and delegates ignored.

  • The big move first: a coup or an assassination in the first session, with nothing built to support it.
  • Ignoring the front room. Directives shape the story too, and the dais watches how you work with the room as well as what you send behind it.
  • Threats with no purpose. A character who threatens everyone ends up with no allies, in the story and in the room.
  • Arguing from hindsight in a historical crisis: your character knows nothing after the committee's start date.
  • Storylines the conference bans. Many ban sexual violence and genocide outright, and some ban torture; read the rules, and ask the dais before you write anything close to them.

Procedure still applies in the front room. Motions, voting and points work much as in any committee, so keep the rules of procedure nearby.

Questions and answers

Can I do a crisis committee at my first conference?

You can, if you like deciding quickly: read this guide and practise writing a crisis note in five minutes. Many delegates try a slower General Assembly committee first. Crisis rewards fast reactions, but the strongest crisis delegates prepare more than anyone: they arrive knowing their character, with their first notes drafted.

Do crisis committees need a position paper?

Many do, written as a plan of action for your character rather than a statement of a country's policy: who your character is, what they want by the end, the powers and resources they have and their first three moves. Conferences set their own guidelines, sometimes one set per committee, so read your background guide.

What happens if my character is arrested or killed?

Ask the dais. You usually get a new character or a way back into the story, and an arrest is often the start of a new plot rather than the end of yours.